![]() ![]() They made all the different worlds that had them feel more alive and they could be really helpful not only by providing you with useful items, but also by fighting alongside you. ![]() NPCs: I really liked having NPCs in Serious Sam 2. It was really cool seeing how once a peaceful planet full of life got turned into a lava-filled wasteland full of Kleer Skeleton variants. Planet Kleer: Without a doubt my most favorite planet from SS2. They were really great on either moving down hordes or killing stronger enemies and I would be really disappointed, If they did not include them in the reboot. ![]() Grenades: Probably the best new feature in SS2 and I really don't get why BFE didn't have them. ![]() As for Klawdovic, I found him really useful, especially for flying enemies. Shotguns and Klawdovic: While I'm not really a fan of the Plasma Cannon and Zap Gun, Serious Sam 2 had, IMO, the best shotguns from the entire series, so I hope that the shotguns in the reboot atleast somewhat function like the ones in the original. Vehicles and turrets: IMO, vehicles and turrets really helped on making the gameplay more varied and not only were they really useful (except for Dino), they could really help save your ass in dire situations. We know that Croteam are rebooting Serious Sam 2, so I just wanted to share some thoughts on what I would like them to keep from the original: ![]()
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